Crimsonjoe's Rogue character: Danny Bosley

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Crimsonjoe's Rogue character: Danny Bosley

Postby crimsonjoe » Mon Oct 02, 2023 5:32 am

Danny Bosley
He/Him
The Hero Canguine is getting

Traits:
Brawn: 3
Finesse: 3
Wits: 2
Resolve: 4
Panache: 3

Advantages:
Combat Reflexes, Legendary Trait (Resolve), Pain Tolerance, Toughness

Languages:
Avalon (r/w/n)

Arcana:
Trusting

Background:
Cursed (3)

Swordsman School:

Finnegan:
Bob 'n' Weave: 2
Corps-a-Corps: 3
Disarm (barehanded): 2
Exploit Weakness (Finnegan): 1


Martial Skills:

Athlete:
Climbing: 2
Footwork: 3
Sprinting: 1
Throwing: 1

Dirty Fighting:
Attack (Dirty Fighting): 1

Pugilism:
Attack (Pugilism): 3
Footwork: 3
Jab: 1

Wrestling:
Grapple: 3


Civil Skills:

Rider:
Ride: 2

Merchant:
Cooking: 2

Hunter:
Fishing: 1
Stealth: 2
Survival: 2
Tracking: 2

Guide:
Climbing: 2
Ride: 2
Stealth: 2
Street Navigation: 1
Survival: 2
Tracking: 2


Secret Society Interests:
Die Kreuzritter: 0
Rilasciare: 0
Sophia's Daughters: 0
crimsonjoe
 
Posts: 49
Joined: Wed Jul 11, 2012 6:55 pm

Re: Crimsonjoe's Rogue character: Danny Bosley

Postby Black Jack Rackham » Mon Oct 02, 2023 2:06 pm

Ok first I adjusted your Stealth, Survival, and Tracking because you have them for both Hunter and Guide (so they're all 2 now). Second changed to the new Secret Societies we'll be playing with.

So total I came up with was 130 (YAY!)
Traits: 72
Advantages: 13
Languages: 1
Arcana: -10
Background: 3
Finnegan School 25 (plus an additional 9 for the extra pips in your Knacks)
Skills: 12
Knacks: (had a lot of doubling up, so proud of you :D) 5*

(*by my count you put 1HP in Footwork and then 2 in Attack (Pugilism) and Grapple. All the rest of the bonuses were because of overlap)
smafdi wrote:STOP BEING SO DARN POPULAR GUYZ SRSLY I NEEDZ MEH GAMEZ TIHS YAER!!!

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Black Jack Rackham
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Posts: 7110
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Location: Massachusetts

Re: Crimsonjoe's Rogue character: Danny Bosley

Postby crimsonjoe » Mon Jun 24, 2024 10:04 am

Danny Bosley
He/Him
The Hero Canguine is getting

Traits:
Brawn: 3
Finesse: 3
Wits: 2
Resolve: 4
Panache: 3

Advantages:
- Combat Reflexes (May re-roll one initiative die each combat round)

- Legendary Trait (Resolve) (May raise one trait to 6 by spending experience)

- Pain Tolerance (You can take an additional dramatic wound before becoming crippled. This does
not change the number of wounds necessary to make you unconscious. You also get
+5 on rolls to resist interrogation based on torture.)

- Toughness (+1 kept die on wound checks)

Languages:
Avalon (r/w/n)

Arcana:
Trusting

Background:
Cursed (1)

Swordsman School:

Finnegan:
- Bob 'n' Weave: 2 (When an opponent misses you (either Active or Passive Defense), you can lower your next action die by your rank in this knack (but not lower than the current phase).)

- Corps-a-Corps: 3 (Attack using this knack. If successful, opponent takes (Brawn)k1 damage and is now prone.)

- Disarm (barehanded): 2 (If opponent's attack misses your passive defense, use an action for a contested roll of yor Brawn+Disarm against his Brawn+Attack. If you win, he is disarmed. If you take a -10 on your roll, you can end up holding their weapon)

- Exploit Weakness (Finnegan): 1 (You gain your rank in this knack as extra unkept dice for all attack and active defense rolls against an opponent of the type you know the weakness for.)


Martial Skills:

Athlete:
Climbing: 3
Footwork: 3
Sprinting: 1
Throwing: 1

Dirty Fighting:
Attack (Dirty Fighting): 1

Pugilism:
Attack (Pugilism): 3
Footwork: 3
Jab: 1

Wrestling:
Grapple: 3


Civil Skills:

Rider:
Ride: 2

Merchant:
Cooking: 2

Hunter:
Fishing: 1
Stealth: 2
Survival: 2
Tracking: 2

Guide:
Climbing: 3
Ride: 2
Stealth: 2
Street Navigation: 1
Survival: 2
Tracking: 2

Sailor:
Balance 1
Climbing 3
Knotwork 1
Rigging 1

Secret Society Interests:
Die Kreuzritter: 0
Rilasciare: 0
Sophia's Daughters: 0


Money: 0gp

Adventures:


Experience (Spent/Total): 0/0

Cards:

Contacts:


Notes:
crimsonjoe
 
Posts: 49
Joined: Wed Jul 11, 2012 6:55 pm


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