Participant Code of Conduct

We want everyone who participates at our events to enjoy themselves and be able to participate as fully as they wish in a way they enjoy. But, in order for everyone to have fun, we are setting a few social restrictions EFFECTIVE IMMEDIATELY.

We recognize that we are running a campaign where Arguments, Romance, Seduction and Affairs are common themes. We have many players with characters who spend a good deal of their time pursuing those activities and we want them to be able to continue being able to do that. But in light of the current societal concerns about unwanted social advances and harassment at game events we want to make our position perfectly clear.

Rule 1:

If any event, statement or action by a GM during one of our sessions makes you uncomfortable, Please speak up. We can't change our approach if we are not aware of the problem. Some of our NPCs are, for plot purposes, seductive, lecherous or failing to be as charming as they think they are. But we all have different comfort levels with that. So ask us to dial it back if you feel uncomfortable. If you are not having fun, we want to change things so you are..

Rule 1a:

We will have a large red "X" placed in the middle of all the tables we run. If you are not comfortable speaking up (say for example, crowds are overwhelming for you) all you need do is place your hand on the "X" and the GM will assume you aren't comfortable with whatever happened and make changes.

Rule 2:

Players may no longer direct Seductive, Suggestive, or Argumentative actions toward the other players at the table. ALL SEDUCTIVE, LECHEROUS, SUGGESTIVE, OR QUARRELSOME ACTIONS MUST BE TARGETED AT A GM CONTROLLED NPC. We are not saying you can't do it, we just want it directed at us because we are prepared to handle it.

Rule 2A:

If you and another player want to engage in any of the above activity together BOTH PLAYERS must inform the GM at the table at the start of the session. We expect romances, rivalries, and the like to arise and we don't want to limit those roleplaying opportunities. But we also want to make sure it is just roleplaying (and thus mutually agreed upon). This rule applies to everyone regardless of their real-life relationship to one another. Players are welcome to change this status at any time by informing their GM.

Rule 3:

If someone asks you to stop your line of discussion or activity, you WILL STOP immediately. No arguments, no clarifications, no explanations and no attempts to circle back around on the topic. You are permitted to say "I'm sorry." (and we'd appreciate it).

Rule 4:

Even with permission to interact, we will "Fade to Black" rather than go into details.

Rule 5:

It will be at the GM's discretion to warn you about continued behavior. If you are told to stop, you may consider that the only warning you will get. Continued behavior will lead to you being asked to leave the table. You may very well be asked to leave the table without warning also. There will be no debate over being asked to leave. Our judgment on the subject is final.

Rule 6:

We will carry bans from the table over to later sessions or conventions if the behavior warrants such. Behavior outlined above aimed at another player rather than their character will most certainly be considered grounds to remove you from the campaign.

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